Library News

June 11, 2025

FDL Reads: The Android's Dream

Jeremy reviews a sci-fi political thriller that is hard science fiction, a space opera, and a light romance all rolled into one book.
June 9, 2025

Summer Newsletter Correction

There is a mistake listed in our business hours included on the front page of our quarterly newsletter. We are closed on Sundays during the summer.

Upcoming Events

This event is in the "Children" group
This event is in the "Preschoolers" group
This event is in the "School-aged Children" group
This event is in the "Teens" group
This event is in the "Adults" group

Family Scattergories Tournament

2:00pm–3:00pm
Children, Preschoolers, School-aged Children, Teens, Adults
Library Branch: Fondulac District Library
Room: Civic Complex Room 111/112
Age Group: Children, Preschoolers, School-aged Children, Teens, Adults
Program Type: Gaming
Event Details:

Bring the whole family out to play Scattergories! See if your family can out-wit your neighbors by coming up with unique answers to mystery categories that no one else has. And remember - alliteration is additionally awesome.

Disclaimer(s)

Accompanying Adults

This program is designed for children and accompanying adults. Please plan to attend and be engaged with your child for this program. 

This event is in the "Teens" group
This event is in the "Adults" group

Sit & Stitch: Evening Edition

6:00pm–7:30pm
Teens, Adults
Library Branch: Fondulac District Library
Room: Kolb Memorial Conference Room
Age Group: Teens, Adults
Program Type: Arts & Crafts
Event Details:

Sit & Stitch…at NIGHT!  One Monday night each month, share ideas and skills while making new friends.  Bring your own counted cross stitch, quilting, applique, knitting or crochet projects and supplies.  This is n

This event is in the "Children" group
This event is in the "Babies & Toddlers" group
This event is in the "Preschoolers" group
This event is in the "School-aged Children" group

Sesame Street Storytime

10:30am–11:30am
Children, Babies & Toddlers, Preschoolers, School-aged Children
Library Branch: Fondulac District Library
Room: Story & Craft Room
Age Group: Children, Babies & Toddlers, Preschoolers, School-aged Children
Program Type: Arts & Crafts, Storytimes
Event Details:

Enjoy stories, songs, games, and a craft.

Ages: 2-6

Disclaimer(s)

Accompanying Adults

This program is designed for children and accompanying adults. Please plan to attend and be engaged with your child for this program. 

This event is in the "Teens" group
This event is in the "Adults" group

Glowforge Puzzle

3:30pm–5:00pm
Teens, Adults
Full
Registration Required
Library Branch: Fondulac District Library
Room: Story & Craft Room
Age Group: Teens, Adults
Program Type: Arts & Crafts, Technology, Computers, & Science
Registration Required
Event Details:

Assemble this wooden pentominoes puzzle and use Sharpies to color the pieces.

This event is in the "Teens" group
Library Branch: Fondulac District Library
Room: Teen Space
Age Group: Teens
Program Type: Book & Author Events, Gaming, Music & Movies

Join us on Teen Tuesdays to play games (video games and/or tabletop RPGs), drink soda, and discuss books or manga!

This event is in the "Children" group
This event is in the "School-aged Children" group
This event is in the "Teens" group

Harry Potter Watch Party

2:00pm–4:00pm
Children, School-aged Children, Teens
Library Branch: Fondulac District Library
Room: Story & Craft Room
Age Group: Children, School-aged Children, Teens
Program Type: Music & Movies
Event Details:

Dress up as your favorite character or house, and relive the magic of Harry Potter this summer with a Harry Potter Watch Party!

FDL Features

Image for "88 Names"

88 Names

The critically acclaimed author of Lovecraft Country returns with a thrilling and immersive virtual reality epic--part cyberthriller, part twisted romantic comedy--that transports you to a world where identity is fluid and nothing can be taken at face value.



John Chu is a "sherpa"--a paid guide to online role-playing games like the popular Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse.

Chu's new client, the pseudonymous Mr. Jones, claims to be a "wealthy, famous person" with powerful enemies, and he's offering a ridiculous amount of money for a comprehensive tour of the world of virtual-reality gaming. For Chu, this is a dream assignment, but as the tour gets underway, he begins to suspect that Mr. Jones is really North Korean dictator Kim Jong-un, whose interest in VR gaming has more to do with power than entertainment. As if that weren't enough to deal with, Chu also has to worry about "Ms. Pang," who may or may not be an agent of the People's Republic of China, and his angry ex-girlfriend, Darla Jean Covington, who isn't the type to let an international intrigue get in the way of her own plans for revenge.

What begins as a whirlwind online adventure soon spills over into the real world. Now Chu must use every trick and resource at his disposal to stay one step ahead--because in real life, there is no reset button.

Image for "Ender's Game"

Ender's Game

From New York Times bestselling author Orson Scott Card, Ender's Gameadapted to film starring Asa Butterfield and Harrison Fordis the classic Hugo and Nebula award-winning science fiction novel of a young boy's recruitment into the midst of an interstellar war.

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. 

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Orson Scott Card's Ender's Game is the winner of the 1985 Nebula Award for Best Novel and the 1986 Hugo Award for Best Novel.

THE ENDER UNIVERSE

Ender series
Ender’s Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind

Ender’s Shadow series
Ender’s Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight

Children of the Fleet

The First Formic War (with Aaron Johnston)
Earth Unaware / Earth Afire / Earth Awakens

The Second Formic War (with Aaron Johnston)
The Swarm /The Hive

Ender novellas
A War of Gifts /First Meetings

Image for "The God Game"

The God Game

"Smart, propulsive and gripping, THE GOD GAME is an ambitious thriller and a terrifying examination of what could--and probably already is--happening in the world of artificial intelligence."—Harlan Coben, #1 New York Times bestselling author of Run Away

A technological thriller with an all-too-believable premise, award-winning author Danny Tobey's The God Game follows five teenagers obsessed with an online video game that connects them to their worst impulses and most dangerous desires.

They call themselves the Vindicators. Targeted by bullies and pressured by parents, these geeks and gamers rule the computer lab at Turner High School. Wealthy bad boy Peter makes and breaks rules. Vanhi is a punk bassist at odds with her heritage. Kenny's creativity is stifled by a religious home life. Insecure and temperamental, Alex is an outcast among the outcasts. And Charlie, the leader they all depend on, is reeling from the death of his mother, consumed with reckless fury. 

They each receive an invitation to play The God Game. Created by dark-web coders and maintained by underground hackers, the video game is controlled by a mysterious artificial intelligence that believes it is God. Obey the almighty A.I. and be rewarded. Defiance is punished. Through their phone screens and high-tech glasses, Charlie and his friends see and interact with a fantasy world superimposed over reality. The quests they undertake on behalf of "God" seem harmless at first, but soon the tasks have them questioning and sacrificing their own morality. 

High school tormentors get their comeuppance. Parents and teachers are exposed as hypocrites. And the Vindicators' behavior becomes more selfish and self-destructive as they compete against one another for prizes each believes will rescue them from their adolescent existence. But everything they do is being recorded. Hooded and masked thugs are stalking and attacking them. "God" threatens to expose their secrets if they attempt to quit the game. And losing the game means losing their lives. 

You don't play the Game. The Game plays you....

Image for "Ready Player One"

Ready Player One

#1 NEW YORK TIMES BESTSELLER Now a major motion picture directed by Steven Spielberg.

“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly

A world at stake. A quest for the ultimate prize. Are you ready?

In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.

When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. 

Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.

NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly San Francisco Chronicle Village Voice Chicago Sun-Times iO9 The AV Club

“Delightful . . . the grown-up’s Harry Potter.”HuffPost

“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN

“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”Boston Globe

“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR

“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”iO9

Cover

The Poet X

National Book Award and Golden Kite Honor Award Winner!

Fans of Jacqueline Woodson, Meg Medina, and Jason Reynolds will fall hard for this astonishing New York Times-bestselling novel-in-verse by an award-winning slam poet, about an Afro-Latina heroine who tells her story with blazing words and powerful truth.

Xiomara Batista feels unheard and unable to hide in her Harlem neighborhood. Ever since her body grew into curves, she has learned to let her fists and her fierceness do the talking.

But Xiomara has plenty she wants to say, and she pours all her frustration and passion onto the pages of a leather notebook, reciting the words to herself like prayers—especially after she catches feelings for a boy in her bio class named Aman, who her family can never know about.

With Mami’s determination to force her daughter to obey the laws of the church, Xiomara understands that her thoughts are best kept to herself. So when she is invited to join her school’s slam poetry club, she doesn’t know how she could ever attend without her mami finding out. But she still can’t stop thinking about performing her poems.

Because in the face of a world that may not want to hear her, Xiomara refuses to be silent.

“Crackles with energy and snaps with authenticity and voice.” —Justina Ireland, author of Dread Nation

“An incredibly potent debut.” —Jason Reynolds, author of the National Book Award Finalist Ghost

“Acevedo has amplified the voices of girls en el barrio who are equal parts goddess, saint, warrior, and hero.” —Ibi Zoboi, author of American Street

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